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<a href="constraint__dynamics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                              SPHinXsys                                   *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for   *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH  *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                 *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                          *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation              *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1                *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * and HU1527/12-1.                                                         *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2020 Technical University of Munich and      *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                               *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef CONSTRAINT_DYNAMICS_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define CONSTRAINT_DYNAMICS_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;all_particle_dynamics.h&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="general__dynamics_8h.html">general_dynamics.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__kernel_8h.html">base_kernel.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;all_body_relations.h&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="solid__body_8h.html">solid_body.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="solid__particles_8h.html">solid_particles.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="elastic__solid_8h.html">elastic_solid.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">typename</span> VariableType&gt;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">class </span>BodySummation;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">typename</span> VariableType&gt;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keyword">class </span>BodyMoment;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keyword">namespace </span>solid_dynamics</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    {</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="comment">//----------------------------------------------------------------------</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <span class="comment">//      for general solid dynamics</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <span class="comment">//----------------------------------------------------------------------</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <span class="keyword">typedef</span> DataDelegateSimple&lt;SolidBody, SolidParticles, Solid&gt; SolidDataSimple;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keyword">typedef</span> DataDelegateInner&lt;SolidBody, SolidParticles, Solid&gt; SolidDataInner;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">   60</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">ConstrainSolidBodyRegion</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">SolidDataSimple</a></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        {</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;            <span class="comment">// TODO: use only body part as argment since body can be referred from it already</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">ConstrainSolidBodyRegion</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">ConstrainSolidBodyRegion</a>(){};</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_, &amp;pos0_;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;n_, &amp;n0_;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;vel_, &amp;acc_;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;            <span class="keyword">virtual</span> Vecd getDisplacement(Vecd &amp;pos_0, Vecd &amp;pos_n) { <span class="keywordflow">return</span> pos_n; };</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;            <span class="keyword">virtual</span> Vecd getVelocity(Vecd &amp;pos_0, Vecd &amp;pos_n, Vecd &amp;vel_n) { <span class="keywordflow">return</span> Vecd(0); };</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;            <span class="keyword">virtual</span> Vecd getAcceleration(Vecd &amp;pos_0, Vecd &amp;pos_n, Vecd &amp;acc) { <span class="keywordflow">return</span> Vecd(0); };</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;            <span class="keyword">virtual</span> SimTK::Rotation getBodyRotation(Vecd &amp;pos_0, Vecd &amp;pos_n, Vecd &amp;acc) { <span class="keywordflow">return</span> SimTK::Rotation(); }</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        };</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_surface_region.html">   82</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_surface_region.html">ConstrainSolidBodySurfaceRegion</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">SolidDataSimple</a></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        {</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_surface_region.html">ConstrainSolidBodySurfaceRegion</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_surface_region.html">ConstrainSolidBodySurfaceRegion</a>(){};</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;            StdLargeVec&lt;bool&gt; &amp;GetApplyConstrainToParticle() { <span class="keywordflow">return</span> apply_constrain_to_particle_; }</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_, &amp;pos0_;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;vel_, &amp;acc_;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;            StdLargeVec&lt;bool&gt; apply_constrain_to_particle_;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;            <span class="keyword">virtual</span> Vecd getDisplacement(Vecd &amp;pos_0, Vecd &amp;pos_n) { <span class="keywordflow">return</span> pos_n; };</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        };</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_position_solid_body.html">  103</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_position_solid_body.html">PositionSolidBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">SolidDataSimple</a></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        {</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_position_solid_body.html">PositionSolidBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part, Real start_time, Real end_time, Vecd pos_end_center);</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_position_solid_body.html">PositionSolidBody</a>(){};</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;GetParticlePos0() { <span class="keywordflow">return</span> pos0_; };</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;GetParticlePosN() { <span class="keywordflow">return</span> pos_; };</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_, &amp;pos0_;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;vel_, &amp;acc_;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;            Real start_time_, end_time_;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;            Vecd pos_0_center_, pos_end_center_, translation_;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            Vecd getDisplacement(<span class="keywordtype">size_t</span> index_i, Real dt);</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;            <span class="keyword">virtual</span> Vecd getVelocity() { <span class="keywordflow">return</span> Vecd(0); };</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;            <span class="keyword">virtual</span> Vecd getAcceleration() { <span class="keywordflow">return</span> Vecd(0); };</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            <span class="keyword">virtual</span> SimTK::Rotation getBodyRotation() { <span class="keywordflow">return</span> SimTK::Rotation(); }</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        };</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_position_scale_solid_body.html">  127</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_position_scale_solid_body.html">PositionScaleSolidBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">SolidDataSimple</a></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        {</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_position_scale_solid_body.html">PositionScaleSolidBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part, Real start_time, Real end_time, Real end_scale);</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_position_scale_solid_body.html">PositionScaleSolidBody</a>(){};</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;GetParticlePos0() { <span class="keywordflow">return</span> pos0_; };</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;GetParticlePosN() { <span class="keywordflow">return</span> pos_; };</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_, &amp;pos0_;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;vel_, &amp;acc_;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;            Real start_time_, end_time_, end_scale_;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;            Vecd pos_0_center_;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;            Vecd getDisplacement(<span class="keywordtype">size_t</span> index_i, Real dt);</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;            <span class="keyword">virtual</span> Vecd getVelocity() { <span class="keywordflow">return</span> Vecd(0); };</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;            <span class="keyword">virtual</span> Vecd getAcceleration() { <span class="keywordflow">return</span> Vecd(0); };</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;            <span class="keyword">virtual</span> SimTK::Rotation getBodyRotation() { <span class="keywordflow">return</span> SimTK::Rotation(); }</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160; 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           <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        };</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_translate_solid_body_part.html">  175</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_translate_solid_body_part.html">TranslateSolidBodyPart</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_translate_solid_body.html">TranslateSolidBody</a></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        {</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160; 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           <a class="code" href="class_s_p_h_1_1_base_bounding_box.html">BoundingBox</a> bbox_;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        };</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div><div class="line"><a name="l00190"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_velocity.html">  190</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_velocity.html">ConstrainSolidBodyRegionVelocity</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">ConstrainSolidBodyRegion</a></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        {</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_velocity.html">ConstrainSolidBodyRegionVelocity</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part,</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;                                             Vecd constrained_direction = Vecd(0))</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;                : <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">solid_dynamics::ConstrainSolidBodyRegion</a>(sph_body, body_part),</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160; 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       {</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">ConstrainSolidBodyRegion</a> constraint_;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_soft_constrain_solid_body_region.html">SoftConstrainSolidBodyRegion</a> softening_;</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_clamp_constrain_solid_body_region.html">ClampConstrainSolidBodyRegion</a>(<a class="code" href="class_s_p_h_1_1_base_body_relation_inner.html">BaseBodyRelationInner</a> &amp;inner_relation, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_clamp_constrain_solid_body_region.html">ClampConstrainSolidBodyRegion</a>(){};</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_clamp_constrain_solid_body_region.html#af4707ca660da697c962450bdf231398e">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;        };</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;</div><div class="line"><a name="l00251"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center.html">  251</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center.html">ConstrainSolidBodyMassCenter</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">SolidDataSimple</a></div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;        {</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center.html">ConstrainSolidBodyMassCenter</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, Vecd constrain_direction = Vecd(1.0));</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center.html">ConstrainSolidBodyMassCenter</a>(){};</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center.html#a4f69cc8c5d30fdedf2d0b69f99444246">setupDynamics</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        <span class="keyword">private</span>:</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;            Real total_mass_;</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;            Matd correction_matrix_;</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;            Vecd velocity_correction_;</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;vel_;</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;            <a class="code" href="class_s_p_h_1_1_body_moment.html">BodyMoment&lt;Vecd&gt;</a> compute_total_momentum_;</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;        };</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;</div><div class="line"><a name="l00274"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">  274</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">SolidDataSimple</a></div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;        {</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> &amp;solid_body,</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;                                            <a class="code" href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SolidBodyPartForSimbody</a> &amp;body_part,</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;                                            SimTK::MultibodySystem &amp;MBsystem,</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;                                            SimTK::MobilizedBody &amp;mobod,</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;                                            SimTK::Force::DiscreteForces &amp;force_on_bodies,</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;                                            SimTK::RungeKuttaMersonIntegrator &amp;integ);</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a>(){};</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_, &amp;pos0_, &amp;vel_, &amp;n_, &amp;n0_;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;            SimTK::MultibodySystem &amp;MBsystem_;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;            SimTK::MobilizedBody &amp;mobod_;</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;            SimTK::Force::DiscreteForces &amp;force_on_bodies_;</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;            SimTK::RungeKuttaMersonIntegrator &amp;integ_;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;            <span class="keyword">const</span> SimTK::State *simbody_state_;</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;            Vec3d initial_mobod_origin_location_;</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#a047c4e59137413e06ab1db890768254f">setupDynamics</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;            <span class="keywordtype">void</span> <span class="keyword">virtual</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#ab13236adeb8d3d855fec4e5250a2352d">Update</a>(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;        };</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;</div><div class="line"><a name="l00303"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid_body_part_for_sim_body.html">  303</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid_body_part_for_sim_body.html">TotalForceOnSolidBodyPartForSimBody</a></div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;            : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">PartDynamicsByParticleReduce</a>&lt;SimTK::SpatialVec, ReduceSum&lt;SimTK::SpatialVec&gt;&gt;,</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;              <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">SolidDataSimple</a></div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;        {</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid_body_part_for_sim_body.html">TotalForceOnSolidBodyPartForSimBody</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> &amp;solid_body,</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;                                                <a class="code" href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SolidBodyPartForSimbody</a> &amp;body_part,</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;                                                SimTK::MultibodySystem &amp;MBsystem,</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;                                                SimTK::MobilizedBody &amp;mobod,</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;                                                SimTK::Force::DiscreteForces &amp;force_on_bodies,</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;                                                SimTK::RungeKuttaMersonIntegrator &amp;integ);</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid_body_part_for_sim_body.html">TotalForceOnSolidBodyPartForSimBody</a>(){};</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;            <a class="code" href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt;Real&gt;</a> &amp;mass_;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;acc_, &amp;acc_prior_, &amp;pos_;</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;            SimTK::MultibodySystem &amp;MBsystem_;</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;            SimTK::MobilizedBody &amp;mobod_;</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;            SimTK::Force::DiscreteForces &amp;force_on_bodies_;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;            SimTK::RungeKuttaMersonIntegrator &amp;integ_;</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;            <span class="keyword">const</span> SimTK::State *simbody_state_;</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;            Vec3d current_mobod_origin_location_;</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetupReduce() <span class="keyword">override</span>;</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;            <span class="keyword">virtual</span> SimTK::SpatialVec ReduceFunction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;        };</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;    }</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;}</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;<span class="preprocessor">#endif // CONSTRAINT_DYNAMICS_H</span></div><div class="ttc" id="class_std_large_vec_3_01_real_01_4_html"><div class="ttname"><a href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt; Real &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_translate_solid_body_part_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_translate_solid_body_part.html">SPH::solid_dynamics::TranslateSolidBodyPart</a></div><div class="ttdoc">Translates the body in a given time interval -translation driven boundary condition; only moving the ...</div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:175</div></div>
<div class="ttc" id="class_s_p_h_1_1_data_delegate_inner_html"><div class="ttname"><a href="class_s_p_h_1_1_data_delegate_inner.html">SPH::DataDelegateInner</a></div><div class="ttdoc">prepare data for inner particle dynamics </div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:216</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_clamp_constrain_solid_body_region_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_clamp_constrain_solid_body_region.html">SPH::solid_dynamics::ClampConstrainSolidBodyRegion</a></div><div class="ttdoc">Constrain a solid body part with prescribed motion and smoothing to mimic the clamping effect...</div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:234</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_simple.html">SPH::ParticleDynamicsSimple</a></div><div class="ttdoc">Simple particle dynamics without considering particle interaction. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:48</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html">SPH::BodyPartByParticle</a></div><div class="ttdoc">A body part with a collection of particles. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:64</div></div>
<div class="ttc" id="general__dynamics_8h_html"><div class="ttname"><a href="general__dynamics_8h.html">general_dynamics.h</a></div><div class="ttdoc">This is the particle dynamics aplliable for all type bodies. </div></div>
<div class="ttc" id="class_s_p_h_1_1_solid_body_html"><div class="ttname"><a href="class_s_p_h_1_1_solid_body.html">SPH::SolidBody</a></div><div class="ttdoc">Declaration of solidbody which is used for Solid BCs and derived from RealBody. </div><div class="ttdef"><b>Definition:</b> solid_body.h:46</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_position_solid_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_position_solid_body.html">SPH::solid_dynamics::PositionSolidBody</a></div><div class="ttdoc">Moves the body into a defined position in a given time interval - position driven boundary condition...</div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:103</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_simple_dynamics_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">SPH::PartSimpleDynamicsByParticle</a></div><div class="ttdoc">Abstract class for body part simple particle dynamics. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:70</div></div>
<div class="ttc" id="class_std_large_vec_3_01_vecd_01_4_html"><div class="ttname"><a href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt; Vecd &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1_body_moment_html"><div class="ttname"><a href="class_s_p_h_1_1_body_moment.html">SPH::BodyMoment&lt; Vecd &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body_html_a047c4e59137413e06ab1db890768254f"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#a047c4e59137413e06ab1db890768254f">SPH::solid_dynamics::ConstrainSolidBodyPartBySimBody::setupDynamics</a></div><div class="ttdeci">virtual void setupDynamics(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> constraint_dynamics.cpp:351</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center.html">SPH::solid_dynamics::ConstrainSolidBodyMassCenter</a></div><div class="ttdoc">Constrain the mass center of a solid body. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:251</div></div>
<div class="ttc" id="class_s_p_h_1_1_solid_body_part_for_simbody_html"><div class="ttname"><a href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SPH::SolidBodyPartForSimbody</a></div><div class="ttdoc">A SolidBodyPart for coupling with Simbody. The mass, origin, and unit inertial matrix are computed...</div><div class="ttdef"><b>Definition:</b> solid_body.h:60</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update_html"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html">SPH::PartInteractionDynamicsByParticleWithUpdate</a></div><div class="ttdoc">Abstract class for particle interaction involving in a body part with an extra update step...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:106</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">SPH::solid_dynamics::ConstrainSolidBodyPartBySimBody</a></div><div class="ttdoc">Constrain a solid body part from the motion computed from Simbody. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:274</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_velocity_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_velocity.html">SPH::solid_dynamics::ConstrainSolidBodyRegionVelocity</a></div><div class="ttdoc">Constrain the velocity of a solid body part. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:190</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_clamp_constrain_solid_body_region_html_af4707ca660da697c962450bdf231398e"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_clamp_constrain_solid_body_region.html#af4707ca660da697c962450bdf231398e">SPH::solid_dynamics::ClampConstrainSolidBodyRegion::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> constraint_dynamics.cpp:299</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_soft_constrain_solid_body_region_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_soft_constrain_solid_body_region.html">SPH::solid_dynamics::SoftConstrainSolidBodyRegion</a></div><div class="ttdoc">Soft the constrain of a solid body part. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:215</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_translate_solid_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_translate_solid_body.html">SPH::solid_dynamics::TranslateSolidBody</a></div><div class="ttdoc">Translates the body in a given time interval -translation driven boundary condition; only moving the ...</div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:151</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_surface_region_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_surface_region.html">SPH::solid_dynamics::ConstrainSolidBodySurfaceRegion</a></div><div class="ttdoc">Constrain the surface particles of a solid body part with prescribed motion. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:82</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">SPH::solid_dynamics::ConstrainSolidBodyRegion</a></div><div class="ttdoc">Constrain a solid body part with prescribed motion. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:60</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_position_scale_solid_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_position_scale_solid_body.html">SPH::solid_dynamics::PositionScaleSolidBody</a></div><div class="ttdoc">Scales the body in a given time interval - position driven boundary condition. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:127</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_bounding_box_html"><div class="ttname"><a href="class_s_p_h_1_1_base_bounding_box.html">SPH::BaseBoundingBox&lt; Vec2d &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body_html_ab13236adeb8d3d855fec4e5250a2352d"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#ab13236adeb8d3d855fec4e5250a2352d">SPH::solid_dynamics::ConstrainSolidBodyPartBySimBody::Update</a></div><div class="ttdeci">virtual void Update(size_t index_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics_supplementary.cpp:41</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center_html_a4f69cc8c5d30fdedf2d0b69f99444246"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_mass_center.html#a4f69cc8c5d30fdedf2d0b69f99444246">SPH::solid_dynamics::ConstrainSolidBodyMassCenter::setupDynamics</a></div><div class="ttdeci">virtual void setupDynamics(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> constraint_dynamics.cpp:323</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:61</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid_body_part_for_sim_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid_body_part_for_sim_body.html">SPH::solid_dynamics::TotalForceOnSolidBodyPartForSimBody</a></div><div class="ttdoc">Compute the force acting on the solid body part for applying to simbody forces latter. </div><div class="ttdef"><b>Definition:</b> constraint_dynamics.h:303</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_particle_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">SPH::PartDynamicsByParticleReduce</a></div><div class="ttdoc">reduce operation in a Lagrangian contrained region. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:227</div></div>
<div class="ttc" id="solid__particles_8h_html"><div class="ttname"><a href="solid__particles_8h.html">solid_particles.h</a></div><div class="ttdoc">This is the derived class of base particles. </div></div>
<div class="ttc" id="class_s_p_h_1_1_base_body_relation_inner_html"><div class="ttname"><a href="class_s_p_h_1_1_base_body_relation_inner.html">SPH::BaseBodyRelationInner</a></div><div class="ttdoc">The abstract relation within a SPH body. </div><div class="ttdef"><b>Definition:</b> base_body_relation.h:117</div></div>
<div class="ttc" id="class_s_p_h_1_1_data_delegate_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_data_delegate_simple.html">SPH::DataDelegateSimple</a></div><div class="ttdoc">prepare data for simple particle dynamics. </div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:185</div></div>
<div class="ttc" id="base__kernel_8h_html"><div class="ttname"><a href="base__kernel_8h.html">base_kernel.h</a></div><div class="ttdoc">This is the base classes of kernel functions. Implementation will be implemented in derived classes...</div></div>
<div class="ttc" id="elastic__solid_8h_html"><div class="ttname"><a href="elastic__solid_8h.html">elastic_solid.h</a></div><div class="ttdoc">These are classes for define properties of elastic solid materials. These classes are based on isotro...</div></div>
<div class="ttc" id="solid__body_8h_html"><div class="ttname"><a href="solid__body_8h.html">solid_body.h</a></div><div class="ttdoc">This is the class for bodies used for solid BCs or Elastic structure. </div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics.html">SPH::ParticleDynamics</a></div><div class="ttdoc">The base class for all particle dynamics This class contains the only two interface functions availab...</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:145</div></div>
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